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Today, since I couldn't find a tutorial/example on google, I'm going to show you how to use them. OpenGL 4.3 was released yesterday, and among the larger updates were compute shaders.
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OpenGL (4.3) compute shader example Introduction GPGPU abstraction framework (CUDA/OpenCL + OpenGL) Using dynamic libraries for modular client threadsĬreating a double buffered X window with the DBE X extensionĬhange local passwords via RoundCube safer Using manually tweaked PTX assembly in your CUDA 2 program Perf.Linux initramfs with iSCSI and bonding support for PXE booting
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HD Graphics (Cherry Trail) ? / 400-600 MHz 1 GBģDM Vant. The Intel HD Graphics GPU in our review sample of the MS Surface 3 (Atom x7-Z8700) only supported DisplayPort 1.1 as it seems, as 4K (3840x2160) with 30 Hz was the maximum Refresh Rate we could achieve (no 60 Hz selectable with the pre-installed drivers).ĭirectX 12 (FL 11_1), Shader 5.0, OpenGL 4.3 The integrated video decoder is able to display even 4K videos (H.264 tested) fluently. For example Team Fortress 2 was running on the Surface 3 (x7-Z8700) only in lowest settings and 1280x720 fluently (11 - 69 fps range). Using Android, even high end 3D games should run fluently. In Windows, gaming is limited to less demanding or quite old games. Depending on the SoC offers 12 or 16 EUs.Ītom x7-Z8700: 16 EUs 200 - 600 MHz, dual-channel memoryĪtom x5-Z8500: 12 EUs 200 - 600 MHz, dual-channel memoryĪtom x5-Z8300: 12 EUs 200 - 500 MHz, single-channel memory Based on a Broadwell GPU (Intel Gen8) and supports DirectX 11.2. The Intel HD Graphics (Cherry Trail) is an integrated graphics card in the Cherry-Trail SoCs (e.g. Intel HD Graphics (Cherry Trail) ► remove from comparison The TDP is flexible and can be further reduced (9.5 W), which has a significant impact on performance. Utilizing a new 14 nm process, the Broadwell ULV chips are specified at just 15 W TDP and therefore suited for thin ultrabooks. Games as of 2014/2015 will usually run fluently only at (very) low settings. Overall, the HD Graphics 6000 outperforms the previous HD 5000 by 20 - 25 percent and offers a performance slightly below a dedicated GeForce 820M. Due to the low TDP, however, the average clock in 3D applications will be significantly lower. HDMI 2.0, however, is not supported.ĭepending on the specific CPU, the maximum GPU frequency varies between 9 MHz. Up to three displays can be connected via DP 1.2/eDP 1.3 (max. The video engine can now decode H.265 using both fixed function hardware as well as available GPU shaders. Beyond that, there is also a low-end (GT1, 12 EUs), a mid-range (GT2, 24 EUs) and a high-end variant (GT3e, 48 EUs + eDRAM).Īll Broadwell GPUs support OpenCL 2.0 and DirectX 12 (FL 11_1). The HD Graphics 6000 represents the top-end version of the Broadwell GPU family and consists of two slices with 48 EUs. Combined with other improvements such as larger L1 caches and an optimized frontend, the integrated GPU has become faster and more efficient than its predecessor. Three subslices form a "slice" for a total of 24 EUs. Inter alia, the shader arrays called "subslice" have been reorganized and now offer 8 Execution Units (EUs) each. It can be found in several ULV SoCs (15 W TDP) such as the Core i5-5250U or i7-5650U. The so-called GT3 GPU offers 48 EUs (Execution Units) and therefore somewhat more shader power than the previous HD 5000 (40 EUs). Depending on the specific CPU, the maximum GPU frequency varies between 9 MHz.īroadwell features a GPU based on the Intel Gen8 architecture, which has been optimized in various aspects compared to the previous Gen7.5 (Haswell). The Intel HD Graphics 6000 (GT3) is an integrated Broadwell graphics card revealed in Q1 2015. Intel HD Graphics 6000 ► remove from comparison